About Me

Greetings, my name is Jasakran, and I am a passionate artist based in Toronto. I specialize in a variety of art forms, including 3D modeling, concept art, level design, environment art, and illustration. Creating is my passion, and I am excited to share my work with the world.

How The Details Matter

In my opinion, the key to creating impactful artwork is not adding copious amounts of detail, but rather focusing on the meaning behind every individual detail. By actively striving to tell a story with each element in your piece, you can create a truly compelling and powerful work of art.


Experience is gained with every step you take. By actively seeking out new knowledge and experiences, you can continue to grow and develop your skills. Don't let a lack of experience hold you back, but rather let a lack of will to gain it be your only obstacle. Remember to Learn, Act, and Adapt in your pursuit of personal and professional growth.

My Skill Sets

My skill sets include expertise in a range of areas such as 3D modeling, concept art, level design, environment art, and illustration, as well as a deep understanding of anatomy, color theory, composition, and storytelling.

3D Modeling and Texturing

With a strong grasp of 3D shapes, topology, and adept problem-solving skills, I create intricate and high-fidelity assets. Proficient in 3DS Max, ZBrush, and Substance Painter, I efficiently unwrap and texture my creations for optimal results.

Concept Art

With expertise in anatomy, color, composition, drawing principles, perspective, and value, I seamlessly integrate this knowledge into all my artwork. My creations not only exhibit storytelling details, but also showcase my ability to bring all these elements together.

Level Designer

I have experiences in both Unreal Engine and Unity. With a deep understanding of level layout, lighting, and gameplay mechanics, I create immersive environments that draw players in and keep them engaged. Whether working in Unreal Engine or Unity, I approach every project with a commitment to excellence and a passion for creating unforgettable gaming experiences.

Enviornment Art

As an environment artist, I specialize in creating stunning and immersive worlds. With a deep understanding of lighting, color theory, and spatial design, I bring every scene to life with a remarkable level of detail and realism. From natural landscapes to futuristic cityscapes, my work reflects my passion for creating believable and engaging environments.

My Work


high carbon short sword

asset was made and unwrapped with 3ds max. sword was further taken to UE5 for realtime renders.

mossberg shotgun

asset was made, unwrapped and rendered with 3ds max.

combat gas mask with rgb led strips

asset was made, unwrapped and rendered with 3ds max.

combaat mask

asset was made, unwrapped and rendered with 3ds max.

old wooden cart

asset was crafted, unwrapped and rendered in 3ds max. asset shows a good understanding of cloth simulation and scene composition.

snow solider

concept art was a mix of free handrawing and photobash.

norse god self potrait

this asset was creaated using only brushes that are in addobe photoshop. this concept art is a self potrait.

futuristic self reliance

art was created using 3ds max for the intial shape and then was taken to photoshop for painterly effects.


cartoon/comic style elie from the last of us. all art was created in photoshop.

Contact Me

Feel free to contact me at any time to discuss your project or to learn more about my work.


+1 (647)540-9873